i. one-paragraph description
The pitch.
Epoch is a long-form, slow-paced civilization game in the form of a book. You and a few friends each found a civilization and live with it across ten epochs, at your own pace — receiving a daily card, a weekly question, and a chronicle written in a consistent literary voice by the chronicler who lives in your world. There are no streaks, no energy bars, no microtransactions, and no advertising. The output of a playthrough is not a save state but a small printed book with a seal on its cover, kept on a shelf in your home.
ii. three taglines
Pick the one that fits the tone.
- 01A civilization you read like a history book.
- 02The opposite of the feed. The shape of a chronicle, not a scoreboard.
- 03A small library that keeps faith with you.
iii. fact sheet
The numbers.
- Status
- Pre-launch (waitlist open)
- Public launch
- Mid-to-late 2027 (alpha behind a Founders' Edition autumn 2026)
- Platforms
- Web (responsive desktop + mobile); native apps deferred to Phase 2
- Genre
- Long-form civilization · slow-game · literary
- Cadence
- One daily card · one weekly deep question · one bi-weekly Witness moment with friends · one printed book per civilization at epoch 9
- Monetization
- Subscription + one-time printed book. No ads. No microtransactions. No energy bars.
- Built on
- A 100-society anchor library, an 8-pillar / 30-dimension / 452-atom framework, and a chronicler-persona generator the player meets at epoch 1
- Team
- Independent · single-digit headcount · funded by Founders' Edition, not venture capital
- Headquartered
- India · ships globally
- Languages at launch
- English (en-GB)
iv. founder bio
Who is making it.
Epoch is being built by a very small team, anchored by a founder who has been writing software for a decade and reading history for longer. The voice that comes through the chronicle is a deliberate craft choice — Epoch is not interested in the feed-shaped attention loop that has made games and software feel cheap; the team is interested in the form of the book, and in keeping faith with a player who chooses, against the grain of the medium, to read slowly.
A high-resolution headshot, a longer biography, and a private interview slot are all available on request. The fastest path is a direct email.
v. images & download links
What you can use.
The site auto-generates the social card and the Twitter card at 1200×630. Use either freely with credit (Image: Epoch The Game · epochthegame.com). For the 1080×1350 portrait, the 800×800 square, the seal in isolation, or any other framing, write to the scribe — they ship the same day.
- Open Graph card · 1200×630 PNGOpen →
- Twitter card · 1200×630 PNGOpen →
- Apple touch icon · 180×180 PNGOpen →
- Favicon · 32×32 PNGOpen →
- The framework · printable HTML (save as PDF in any browser)Open →
— More framings on request: 1080×1350 portrait, 800×800 square, seal-in-isolation, founder headshot, the parallel reveal screen at high resolution.
vi. the form, in one sentence
If you only have time for one line.
The world keeps going whether you read or not, and meets you again, intact, when you return.
That sentence is the easiest single line to lift for a lede or a pull-quote. We promise we won’t be precious about attribution.
vii. embargoes & timing
When you can publish.
Press cycles for Epoch run on three cadences: (a) the Founders’ Edition launch, autumn 2026 — embargo lifts on campaign-open day; (b) the public alpha, mid-to-late 2027 — embargo lifts a week before; (c) ad hoc, on milestone news. If you want the long version of any of those windows, ask ahead and we’ll thread you in early.
Direct line — scribe@epochthegame.com.
The scribe is a real person. We answer every press email, usually within a working day.