Skip to content
Epochthe game

· How Epoch is played ·

Read at the pace of attention. For as long as it holds you.

Epoch is built around four nested rhythms — daily, weekly, bi-weekly, and the slow turning of epochs. Click through them. This page is itself a small demonstration.

Phase one · the daily card

One small choice. Two or three sentences in return.

A single card arrives each day. Setup prose, two to four options written in the chronicler's voice. Choosing nudges three to eight backend stats by one to five points each — invisibly. What you see is a fragment added to your chronicle. Sit with it as long as you like.

Daily≈ 2 civ-years1 fragment generated
Day 14 · River Valley · Late autumn

“A potter from a downstream village arrives with a jar of red glaze and a request: she would teach the technique here, in exchange for a winter's keep, and the right to sign her work with her own mark.”

AWelcome her, and let the mark be hers.
BWelcome her, but the mark belongs to the council.
CSend her on with stores for the road.

The full cadence, written out.

Game time and real time are deliberately uneven. Some days are quiet; some weeks earn you a small book. We do not count your minutes — read at the pace of attention.

TempoWhat arrivesCiv time
DailyA card. A fragment. A few stats stir.≈ 2 civ-years
WeeklyA deep question. The seal grows. The parallel may shift.≈ 14 civ-years
Bi-weeklyWitness moment with friends. Trade or alliance, optionally.≈ 28 civ-years
As the seasons turnEpoch book is bound. Mood-board. Named figures recap.≈ 100–200 civ-years
Across many monthsTen epochs, end to end. Endgame essence.Paleolithic → Future

Questions a thoughtful person might ask.

Can I play alone?

Yes — but it is sweeter as a parallel exercise. We recommend three to eight friends. If a friend goes quiet, their civilization is tended by a Council of Stewards in their absence; nothing is lost.

Can I lose?

Civilizations can collapse, but never from absence. Collapse is a narrative outcome — sustained instability over multiple epochs. After a collapse, you found a successor in the ruins of your old civilization, and old becomes lore.

How long is the whole thing?

The full ten-epoch arc unfolds over many months — paced by the seasons of play, not by the clock. Most players will not finish all ten. That is fine — early epochs are designed to stand alone as complete experiences. Stay as long as it holds you; come back when you're ready.

Is the AI doing the writing?

Yes and no. Scenarios are written by humans. The chronicle in your civilization is generated, but each civilization has a fixed, hand-authored chronicler voice; a style bible; and an editorial pass for epoch books for the first six months post-launch.

What does it cost?

Beta is free. We are deferring monetisation until we know the game is loved.